It is looking increasingly likely that 2016will be remembered as the year that VR went mainstream. The Oculus Rift (Facebook paid $2 billion to acquire Oculus VR in 2014), and HTC Vive headsets are already on the market, with an array of compatible games and many more in development.
PlayStation’s own VR headset is due out in October, and may well prove to be the real game changer.
The most successful VR games to date appear to be those that have been created specifically for a VR platform.
However, The big franchises are also starting to experiment with VR features. For example, this year’s Tomb Raider installment – handily timed to coincide with PlayStation’s October headset release.
Virtual Reality Is Data-Driven
As with the success of widespread streaming of TV and movies, the emergence of mass-market VR will rely heavily on the upscaling and skillful management of data centers.
Increasing VR usage will require unprecedented levels of computing power, connectivity and data storage.
Earlier this year, Huawei VP Bo Begole wrote about how the theoretical upper limit of bandwidth for a truly authentic VR experience could be a whopping 5.2 gigabits per second.
As the availability of VR devices increases, the consumption of entertainment of all kinds will be opened up to the vast potential of the VR experience.
Over the summer, NBC made the Rio Olympics the first major sporting event to feature VR coverage, albeit only via the Samsung Galaxy VR headset.
In February 2016, British electronic band Years and Years became the first to perform a live-streamed VR gig, and some film studios are already providing VR content to support big releases, such as Disney’s Movies VR, which offers an ‘immersive Disney experience where you can visit themed worlds, including Disney, Marvel, and Lucasfilm’.
The potential is huge and is likely to grow exponentially. Even Bloggers are looking to figure out where VR and SEO analysis Connect.
Devastated that your favorite band isn’t performing at near you?
With a VR music experience, you get to not just be in the crowd watching them, but up onstage with them.
Couldn’t get a ticket to the cup final? With VR Technology you can still have the fully immersive and authentic experience of cheering on your team, but without the travel chaos and queues for the toilet. And imagine what being able to interact with the characters in your favorite movie will be like.
Of course, the entertainment industry isn’t the only area in which easily accessible and fast VR interfaces can be exploited.
Benefits of Virtual Reality
Virtual reality (VR technology) has remained on the fringes of consumer technology. Most people’s experience with VR is likely limited to mind-bending Hollywood movies depicting a computer-generated world so convincing that you wouldn’t even know if you were living in it.
Today that is changing, as VR technology moves from science fiction into the reality of everyday life. Medicine, science, education: The list of fields which could benefit when everyone has easy and reliable access to a VR platform is almost endless and increasingly exciting.
In April 2016, an operation to remove a malignant tumor was live-streamed in VR by Barts Health NHS Trust in London, with armchair viewers, and more importantly medical students, able to view the operation in 360 degrees with any VR headset and on any compatible device.
Certainly not for the squeamish, but the surgeon who carried out the operation has set up a company through which he hopes to use VR in order to train students around the world, especially those in developing countries who may not have the resources and facilities of NHS hospitals.
We are seeing the beginnings of this now, but it is likely to be several years before the true extent of VR influence becomes clear.
The Future of VR Technology
Whilst we may be nowhere near this yet, it is clear that a VR Technology explosion anything like that which some are predicting could mean that data centers would need to vastly increase their capacity and develop further infrastructure, especially in emerging markets in developing countries.
They will also need to predict the potential spikes in demand that could come, for example, with events like the 2018 World Cup in Russia.
So whether the VR world takes 2, 3, 5 years or longer to take shape, or whether, like tech billionaire Elon Musk has speculated, we are already living inside of one, one thing is for certain: data center providers are a fundamental part of it.
The speedy change and evolution of technology over the past few decades has caught many educators by surprise, with many educational resources centers struggling to keep up with the new skill sets that will be required from the next generation. An infographic determines the role of technology in modern teaching, looking closely at emerging technologies such as virtual reality (VR) and augmented reality (AR).
EduCity has released a guide for teachers and educators called Technology Will Shape Teaching in the Future. The comprehensive lead aims to show the factors that will shape the future of education and how teachers can prepare for the future.
The extensive infographic shows the benefits of various modern technologies. Looking at Virtual Reality, show that 64% of consumers have shown an interest in applying Virtual Reality to education. It also points out that Virtual Reality offers the ability to experience educational locations and events, offering the example of a World War One trench.
There is also a sense that it is a matter of when not if, there will be a seismic shift from flat screen gaming to immersive multimedia.
It isn’t just the lucrative but niche world of gaming that is set for a revolution.