It is looking increasingly likely that 2016will be remembered as the year that VR went mainstream. The Oculus Rift (Facebook paid $2 billion to acquire Oculus VR in 2014), and HTC Vive headsets are already on the market, with an array of compatible games and many more in development.
Furthermore, almost every new Smartphone can now be used in conjunction with a VR headset, ranging from the build-it-yourself Google Cardboard to Samsung’s Oculus powered headset.